![]() ![]() ![]() 5) Click Overwrite if prompted a file with the same name already exists. 4) Click on Export (with the default Assets folder set as the export path). If you import the file back into Maya and there is still a problem, write back here and if possible, attach the rig, I will get on it. 1) Enable official FBX export package via package manager 2) Select the thing (s) you want to export 3) RMB > Export to FBX. Like I mentioned though, update your plug-in to 2013.3 first, and do the export - import test. ![]() I suggest you find a forum where the Unity developers can offer some assistance because these particular forums only address problems concerning the Max and Maya plug-ins and the way the work with Autodesk products. The fact that it won't import into Unity is a problem with the importer the Unity uses, which is something that Autodesk does not support. If the import into Maya is succesful, then the plug-in is working correctly (even if there is a warning). Usually those warnings are not something that should break your rig, but have you tried to create a new bind pose for your character? As well, what happens if you export your character and then re-import it into Maya. If you go to the following link you can update to 2013.3 for Maya 2011. Hello first thing you can try is to update your plug-in. ![]()
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